Last week’s Famitsu-sponsored survey of gamers and developers’ response to the PS Vita made it clear that people are crazily excited about Sony’s new portable. The Japanese magazine published a similar survey of responses to Nintendo’s WiiU, and the response — while overall very positive — was noticeably more muted. (The fact that the PS Vita is coming quite a bit sooner to the market probably has much to do with that.)

According to Famitsu, 38.3 percent of gamers polled said they had a good impression of the system after its announcement at E3 last month. 33.7 percent said they did not have a great impression, while the remaining 28 percent haven’t made up their mind. While readers dug the new potential of the WiiU, a lot of them said that they didn’t like the name very much — 22.5 percent said it lacked impact, and many commenters said that it made Nintendo’s new console seem like a minor upgrade to the Wii.

The response from developers was a great deal more positive overall. “A lot of people say that it’s a very Nintendo-like console, but I’m more focused on the basic specs, which are pretty high-end,” said Capcom producer Jun Takeuchi. “I think the key is going to be how the controller and TV interact, as well as Nintendo’s approach to online. I think there’s every chance of it being another juggernaut if the system’s priced strategically enough. It’ll be up to developers to figure out how to use the controller without diverting the player’s attention too much.”

Other Japanese developer takes:

“It’s got more than enough functionality for HD games, and the multitude of screens means that players aren’t competing for space on the TV. Speaking for Valhalla, we’d love to get right to work on it — there are all kinds of new gameplay ideas buzzing around in my mind.” — Tomonobu Itagaki, Valhalla Games

“Speaking as someone involved in a 3DS project right now, I’m curious about the system — the way it straddles the line between home and portable, and the way Nintendo announced it even as people were still excited about the 3DS.” — Shu Takumi, Capcom

“I think it’s important to note that Nintendo hardware is now basically unified on the concept of two screens. There’ll probably be more projects focused on unifying the home and portable experience — we’ll need to think of ways of enriching both types of play. I’m also interested in seeing if going HD will change the Wii marketplace much.” — Toshihiro Nagoshi, Sega

“To be honest, I haven’t gotten to touch it yet, but I am interested in the fact that it’s Nintendo’s first HD system. It all comes down to the software, of course, but I’m glad that we’ll be able to create the sort of graphics that adults will enjoy looking at on big screens.” — Shinji Mikami, Tango

“It’s a very Nintendo-like system, one with a lot of potential. In a market where the position of home consoles needs to be reconsidered, I feel like the concept here is a system which still deserves a place in people’s living rooms. The fact you can play without occupying the TV strikes me as a very Nintendo-like innovation. We can think about new ports of games like Professor Layton which use the touch pen, but I’d also like to think of new possibilities for games you can enjoy at home.” — Akihiro Hino, Level-5

By Kevin Gifford