Havok: Everything in next-gen games must be destructible
Head of product management for middleware company says “it will not longer be acceptable to walk into a room where you can’t punch a hole in the wall.”
Destruction must be at the heart of next-generation games, according to Havok’s worldwide head of product management. Speaking with Games Industry International, Andrew Bowell said destructible environments will be a cornerstone of PlayStation 4 and next Xbox games.
“The way that ragdolls became the last generation thing and everything had to be ragdolls, we reckon next generation, everything’s going to have to be destructible,” Bowell said.
“It will be no longer acceptable to walk into a room where you can’t punch a hole in the wall or break a table and see it splinter,” he added.
Havok Physics is a physics engine that has been used in a number of high-profile games including the Halo series, The Witcher 2: Assassins of Kings, L.A. Noire, and Uncharted 3: Drake’s Deceptionl, among others.
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